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John N McGowan's avatar

I've been trying to build up potential club members and have had some success. I had been running pickup games for friends and acquaintances (basically anyone who would ask) and allow them to invite whoever. These open games have been painful (either dull or awkward), but for roughly every one of them with a group of 6 or more, I was able to meet 1 or 2 real potential players. It's these players I approach and ask if they'd like to be a part of the VIP game. Thankfully, the pickup games rarely survive 2 sessions post-character creation. Just long enough for the good ones to understand that there is something here that they are being kept from by poor sportsmen.

The part that I think is hard to replicate about this, is that I have to approach these games as if they're not more-or-less doomed to fail. I imagine some people would struggle with not losing their temper or feeling hurt by the majority's disinterest. But keeping it together is important, because the people I want for my game are watching and if I get petty or pretentious, even if I'm justified, they're going to check out. So far, the VIP invites went to people who were:

1) showed interest in the text of the rules

2) enthusiastic about playing

3) frustrated by their fellows

Number 3 was especially important, because they end up being confronted with others being frustrated and rude holding back the start of the game and immediately understand why my solution is to just cherry pick the best.

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Thalassios's avatar

Totally agree. I've introduced newbies to this rough style and they just get it. Sometimes they are not that into the faction stuff but, that is kinda self selecting. To be charitable, the conventional game is not great in comparison.

As an aside how do you run plan to run patron play for this game? Always-On or Play-By-Post/Wargame turns?

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